2009-07-24
Virtual Localization is a technique for Mesh Network routing. It tries to make it easy to route packets across the mesh by assigning each node a “Virtual Location”, which can then be used for Greedy Forwarding. It is a fully distributed algorithm … no one node holds the whole map of the network, the map is spread across all nodes with each node having a small map of its immediate surroundings.
It’s discussed in more detail in these papers, but this post is an attempt to summarize.
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Virtual Localization |
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Posted by nickzoic
2009-05-14
One of the side issues of my research work is that the mesh nodes are embedded in a 3D space. Viewing 3D spaces should be easy — after all, there’s a huge amount of 3D rendering infrastructure in a modern computer — but for some reason it just isn’t that easy.
My original take on this, circa 2004, was to export the model as VRML. Unfortunately, these days finding a browser plugin for VRML is not always easy … Firefox’s usually helpful plugin finder comes up with nothing. Read the rest of this entry »
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Ubuntu, VRML, Virtual Localization |
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Posted by nickzoic